9/5/2023 0 Comments Star gazer guitarI learned early on from some operators to not mess with the coin ratios and max credits, locations need those settings to control income. Almost all of them are on a dip or a setting, so you can turn all of them off and get the stock experience (minus some bugs). The biggest key is that almost all of the changes (where resources permit of course) are ADJUSTABLE. Interested to hear your take once you get ahold of the game. ![]() he and I disagree on some of them for sure. Used the 25k bonus sound effect from Big Game (my favorite mpu200/sb300 sound effect) as its stinger.Ī lot of the Ali code suggestions are me just implementing what HoakyPoaky wanted. backported that to Meteor and it's great. I really liked the sweep award from flight 2000, just not in flight 2000. Some later stern mpu200 games have this feature too, so why not retrofit it? If I didn't like it, I could easily take it out. because I wanted to see if I could program it in. I think I got it right in Galaxy for sure, I wasn't sure about the suggestion of the all drops down in order left to right=special, but I tried it. Small tweak, and much better (due to the Ace being very frustrating to get).Īdding rules that make sense in the playfield layout/components is the toughest line to walk. The next game I did around 2012 was Hot Hand, which got an elaborate attract mode due to the lamps in the center as a very crude display, but the game itself got some bug fixes (tilting with the ball in the kickbig it just sits there, couple other things), and a very small tweak by allowing an ace to be spotted in the kickbig. (I don't care for the style of catching and trapping EVERY single ball to the flipper, then 'line up the shot', and miss 1/2 the time. I much prefer the 'combo' timed type of addition, that rewards quick shotmaking. ![]() There is nothing fun about "hit a pop bumper 50 times", or shoot the spinner 40 times, at least to me. The first 2 games I had that crazy stuff in (Dolly Parton to Lost Vegas, and Trident) it was just too much (depth, software) with too little (playfield elements). I think the new arduino code so far has followed the exact same progression that I did when I first started tweaking stuff - you go a 'little bit nutso' putting stuff in (it ruined Trident for me, it was TOO much off the existing footprint) - but it was a learning curve. so it could have been 'possible' to have the same code back in the day. Well, my preference (obviously) is to tweak what's there.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |